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| #include<bits/stdc++.h> using namespace std; const int MAXn = 1e5; const int INF = 0x3f3f3f3f; const int NINF = 0xc0c0c0c0;
template <typename T> inline void read(T &a) { char c;for (c = getchar(); (c < '0' || c > '9') && c != '-'; c = getchar());bool f = c == '-';T x = f ? 0 : (c ^ '0');for (c = getchar(); c >= '0' && c <= '9'; c = getchar()) {x = x * 10 + (c ^ '0');}a = f ? -x : x; } template <typename T, typename ...Argv> inline void read(T &a, Argv &...argv) { read(a), read(argv...); }
int cntnd, root, son[MAXn + 10][2], fa[MAXn + 10]; int cnt[MAXn + 10], siz[MAXn + 10], val[MAXn + 10]; inline void pushup(int id) { siz[id] = cnt[id] + siz[son[id][0]] + siz[son[id][1]]; } inline bool side(int id) { return son[fa[id]][1] == id; } inline void rotate(int id) { int y = fa[id], z = fa[y], sideid = side(id), s = son[id][sideid ^ 1]; if (z) {son[z][side(y)] = id;} fa[id] = z; son[y][sideid] = s; if (s) {fa[s] = y;} son[id][sideid ^ 1] = y; fa[y] = id; pushup(y); pushup(id); } inline void splay(int id, int goal = 0) { int y; while (fa[id] != goal) { y = fa[id]; if (fa[y] != goal) { if (side(id) == side(y)) rotate(y); else rotate(id); } rotate(id); } if (goal == 0) root = id; } void build() { cntnd = 2; root = 1; son[1][1] = 2; cnt[1] = 1; siz[1] = 2; val[1] = NINF; fa[2] = 1; cnt[2] = 1; siz[2] = 1; val[2] = INF; } int valtorank(int v) { int ans = 1, id = root, faid = 0; while (id) { faid = id; if (v < val[id]) { id = son[id][0]; } else if (v == val[id]) { ans += siz[son[id][0]]; break; } else { ans += siz[son[id][0]] + cnt[id]; id = son[id][1]; } } splay(faid); return ans; } int ranktoid(int rk) { int id = root; while (true) { if (rk <= siz[son[id][0]]) { id = son[id][0]; } else if (rk <= siz[son[id][0]] + cnt[id]) { break; } else { rk -= siz[son[id][0]] + cnt[id]; id = son[id][1]; } } splay(id); return id; } int precid(int v) { int ans = NINF - 1, anser = -1, id = root, faid = 0; while (id) { faid = id; if (val[id] >= v) { id = son[id][0]; } else { if (ans < val[id]) { ans = val[id]; anser = id; } id = son[id][1]; } } splay(faid); return anser; } int nexid(int v) { int ans = INF + 1, anser = -1, id = root, faid = 0; while (id) { faid = id; if (val[id] <= v) { id = son[id][1]; } else { if (ans > val[id]) { ans = val[id]; anser = id; } id = son[id][0]; } } splay(faid); return anser; } void insert(int v) { int prec = precid(v), nex = nexid(v); splay(prec); splay(nex, prec); int id = son[nex][0]; if (id == 0) { id = ++cntnd; son[nex][0] = id; fa[id] = nex; val[id] = v; } ++cnt[id]; pushup(id); pushup(nex); pushup(prec); } void delet(int v) { int prec = precid(v), nex = nexid(v); splay(prec); splay(nex, prec); int id = son[nex][0]; if (id == 0) return; --cnt[id]; pushup(id); pushup(nex); pushup(prec); if (cnt[id] == 0) { son[nex][0] = 0; } }
int n; signed main() { build(); read(n); for (int i = 1, opt, x; i <= n; ++i) { read(opt, x); if (opt == 1) insert(x); else if (opt == 2) delet(x); else if (opt == 3) printf("%d\n", valtorank(x) - 1); else if (opt == 4) printf("%d\n", val[ranktoid(x + 1)]); else if (opt == 5) printf("%d\n", val[precid(x)]); else if (opt == 6) printf("%d\n", val[nexid(x)]); } return 0; }
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