CF70D Professor’s task
省略号部分见 二维计算几何模板。
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| struct Point { double x, y, ang; inline bool operator<(const Point sec) const { return ang < sec.ang; } };
typedef set<Point>::iterator it;
set<Point> s; inline it Prec(it x) { return x == begin(s) ? --end(s) : --x; } inline it Nex(it x) { return (++x) == end(s) ? begin(s) : x; } void Solve(Point p) { pair<it, bool> pr = s.insert(p); if (pr.second == 0) return; if (s.size() <= 3) return; it cur = pr.first; it prec = Prec(cur), nex = Nex(cur); if (sig((*cur - *prec) % (*nex - *cur)) <= 0) { s.erase(cur); return; } it i = Prec(cur), j = Prec(i); while (s.size() > 3 && sig((*i - *j) % (*cur - *i)) <= 0) { s.erase(i); i = j; j = Prec(j); } i = Nex(cur), j = Nex(i); while (s.size() > 3 && sig((*i - *cur) % (*j - *i)) <= 0) { s.erase(i); i = j; j = Nex(j); } } bool Query(Point p) { it nex = s.lower_bound(p); if (nex == end(s)) nex = begin(s); it prec = Prec(nex); return sig((p - *prec) % (*nex - p)) <= 0; }
int n; signed main() { read(n); Point o{x: PI / 100.0, y: SQRT2 / 100.0, ang: 0.0}, ori[4]; for (int i = 1, opt, x, y; i <= 3; ++i) { read(opt, x, y); o.x += x; o.y += y; ori[i].x = x * 3; ori[i].y = y * 3; } for (int i = 1; i <= 3; ++i) { ori[i].ang = angle(o, ori[i]); Solve(ori[i]); } Point p; for (int i = 4, opt, x, y; i <= n; ++i) { read(opt, x, y); p.x = x * 3; p.y = y * 3; p.ang = angle(o, p); if (opt == 1) { Solve(p); } else { puts(Query(p) ? "YES" : "NO"); } } return 0; }
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Point o{x: PI / 100.0, y: SQRT2 / 100.0, ang: 0.0} 这里使用了原点偏移法,给了原点一个无理数增量,这是为了避免极角相等的点的情况,如果不加这句可能会 WA,还有一种不建议使用的避免 WA 的方法是增加排序关键字法,将代码第四行的函数改为:
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| inline bool operator<(const Point sec) const { if (!cmp(ang, sec.ang)) { return x < sec.x; } return ang < sec.ang; }
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